Interview with Lasse Hakulinen, Android Game Developer and Founder of Turska Games


Lasse Hakulinen, Android Game Developer and Founder of Turska Games

This is the first in what will be a continuing Android, Windows Phone and iOS application developer series of interviews. In this the 1st we would like to welcome Lasse Hakulinen a Finnish Android game developer and founder of Turska Games to the interview chair.

Interview with an Android Game Developer

Being rather new to the app development scene Lasse is going to answer questions about what motivated him to become an Android game developer and a few questions about his background, motivations and what he hopes Turska Games can achieve.

So here we go!

Lasse, Can you tell us a bit about yourself?

I’m a PhD student from Finland working on a thesis about serious games for computer science education. Therefore, developing games of my own is quite a natural fit for my research. Also, I have always liked how you can implement ideas and create something new and interesting by making games.

Why Android games, and not games for iOS, Blackberry or Windows Phone?

As a game developer Lasse has so far produced three games, Rhythm Sheep, Shape Fitter and Color Match.

Lasse has produced three games, Rhythm Sheep, Shape Fitter and Color Match.

Actually the initial idea to develop games for Android came from my co-worker. Also, Android has a wide and growing number of users, so it seemed promising. Another option could have been iOS, but to be honest, Android seemed like an easier and more cost-efficient platform to get started with.

When did you decide to get serious and create a business out of this?

I started developing games for Android about a year ago (it was before I had even touched an Android device). My first game was published in the Android market in January 2012 and so Turska Games born. During the last year, I have learned a lot and there’s still a lot more to be learned, but luckily it’s also fun and interesting at the same time. My idea is that I will keep doing this as long as I can create games that people enjoy and have fun developing them. We’ll see if I can get a real living out of it one day.

The Turska Games website showcases Lasse's game developer skills and latest work, as well as providing extra information, screen shots, video and even an online playable demo of the latest game Rythm Sheep.

The Turska Games website showcases Lasse’s game developer skills and latest work, as well as providing extra information, screen shots, video and even an online playable demo of the latest game Rythm Sheep.

What was the motivation behind your latest game Rhythm Sheep, why mix music and Sheep?

My motivation for developing Rhythm Sheep was initially to do a fairly simple but fun music related game. I remember doing these kind of exercises where someone would clap the rhythm and you would have to repeat it when I was studying music. I thought that it’s something that would be much more fun in a gameful way and still you could test and train your rhythm skills, so I decided to make a game about it. I chose the sheep because… well, sheep and rhythms are just such a perfect fit, aren’t they?

Look out for our review of the paid version of the Rhythm Sheep game

Look out for our review of the paid version of the Rhythm Sheep game

So what does the future have in store for Lasse Hakulinen as a game developer and Turska Games?

The motto of Turska Games is: “Awesome games for awesome people.” Basically, I want to develop good games that people find useful and fun and keep improving the current games.

At the same time, I want to improve myself as a game developer. At the moment I’m concentrating on Android because there’s only a limited amount of time I can put into games development, and I want to prioritize it well (and I don’t own any Apple products). However, it seems natural to cover other platforms as well at some point, probably starting from iOS.

Final Thoughts

Thank you for your time Lasse, and for being our 1st developer interviewee, we hope your answers can in some way encourage others to take up developing mobile applications.
If you have any questions for Lasse please ask below or head over to Twitter where he hangs out as @lhakulin

Read the review of Lasse’s latest game Rhythm Sheep.


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  • RussellB

    I’ve often considered learning to make an app, as an iPhone owner I suppose making one for apple products would be my first choice. But as I dont know anything about it I wouldnt know where to start.

  • prepay

    Hi RussellB,

    Thanks for commenting, I can’t help you to learn how to build an app but I’ve done a quick Google search for you and I came across this article Learn How to Create iOS Apps with new Apple Guide
    I hope it can help you!

  • http://www.turskagames.com Lasse Hakulinen

    Hi RussellB,

    I might be a bit biased having developed only for Android, but I suggest you study both sides a little bit before deciding whether you want to develop for Android or iOS. For example, in addition to iPhone, you need Apple’s developer tools and also the costs for having a developer account are higher with iOS. Also, the process of having something published is way easier with Android. It can be an advance or disadvantage since basically every Android app is published and the competition for visibility is tough.

    So, just to be clear, I’m not saying you shouldn’t go for iOS, but to just consider both options. I don’t know enough about iOS development to say which is better for you. I started developing my first game for Android using the emulator before I had an Android phone, so it’s also possible to give it a go without buying a phone first. Although, if you start putting more time into it, it’s much more convenient to develop with a real device.

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